# hgeDistortionMesh::SetColor Sets color and alpha for the specified distortion node.
    void SetColor(
      int col,
      int row,
      DWORD color
    );
## Parameters col Column of the node to be changed. The numeration starts from 0. row Row of the node to be changed. The numeration starts from 0. color The new color value. ## Remarks The color parameter includes alpha value. See the Hardware color format section for details. The way the color is applied to the texture data depends on the blending mode. See Blending modes for more information. ## Requirements Header: hgedistort.h Import library: hgehelp.lib ## See also GetColor, SetZ, SetDisplacement, SetBlendMode, Hardware color format