# HGE::Timer_GetTime Returns time elapsed since System_Initiate function call.
    float Timer_GetTime();
## Return value Returns time elapsed since System_Initiate function call in seconds. ## Remarks Use Timer_GetTime to detect periods of time or to get the time elapsed since game loop start. The timer resolution is 1 ms. ## Requirements Header: hge.h Import library: hge.lib ## See also Timer_GetDelta, Timer_GetFPS