# hgeDistortionMesh helper class hgeDistortionMesh is a HGE helper class allowing you to create effects like water, lenses, page wraps, various twists and even real-time morphing. ## hgeDistortionMesh methods
Constructors | Create and initalize hgeDistortionMesh object.
Operators | hgeDistortionMesh operators.
Render | Renders the distorted region of the texture.
Clear | Clears the displacements and coloring of the mesh.
SetTexture | Sets the texture to use for distortion.
SetTextureRect | Sets the texture region to use for distortion.
SetBlendMode | Sets the distortion mesh blending mode.
SetZ | Sets Z-order for the specified distortion node.
SetColor | Sets color for the specified distortion node.
SetDisplacement | Sets displacement for the specified distortion node.
GetTexture | Returns the current distortion mesh texture.
GetTextureRect | Returns the current distortion mesh texture region.
GetBlendMode | Returns the current distortion mesh blending mode.
GetZ | Returns Z-order of the specified distortion node.
GetColor | Returns color of the specified distortion node.
GetDisplacement | Returns displacement of the specified distortion node.
GetRows | Returns the number of distortion mesh rows.
GetCols | Returns the number of distortion mesh columns.
## Requirements Header: hgedistort.h Import library: hgehelp.lib