# hgeResourceManager::GetEffect Returns handle to a named sound effect.
    HEFFECT GetEffect(
      const char *name
    );
## Parameters name Sound effect name. ## Return value If successful, returns handle to the sound effect. Otherwise returns 0. ## Remarks You could use the name defined in the resource script or just a plain file name, either absolute or relative to the application folder or resource package root. If the sound effect hasn't been loaded yet, it will be loaded. Otherwise handle to the existing effect will be returned. ## Requirements Header: hgeresource.h Import library: hgehelp.lib