# hgeSprite::GetZ Returns Z-order of the specified sprite vertex.
    float GetZ(
      int i = 0
    );
## Parameters i Optional index of the sprite vertex. Vertices are indexed clockwise starting from top-left one in the range 0-3. If omitted, Z-order of the first vertex will be returned. ## Return value Returns Z-order of the specified sprite vertex. ## Remarks If the Z-buffer isn't used, the Z-order values are ignored. ## Requirements Header: hgesprite.h Import library: hgehelp.lib ## See also SetZ, HGE_ZBUFFER