# HGE Functions Here you'll find description of all HGE system layer functions: ## Interface functions
hgeCreate | Returns a pointer to HGE interface.
Release | Releases obtained HGE interface.
## System functions
System_Initiate | Initializes hardware and software needed to run engine.
System_Shutdown | Restores video mode and frees allocated resources.
System_Start | Starts running user defined frame function.
System_SetState | Sets internal system states.
System_GetState | Returns internal system state values.
System_GetErrorMessage | Returns last occured HGE error description.
System_Log | Writes a formatted message to the log file.
System_Launch | Launches an URL or external executable/data file.
System_Snapshot | Saves current screen snapshot into a file.
## Resource functions
Resource_Load | Loads a resource into memory from disk.
Resource_Free | Deletes a previously loaded resource from memory.
Resource_AttachPack | Attaches a resource pack.
Resource_RemovePack | Removes a resource pack.
Resource_RemoveAllPacks | Removes all resource packs previously attached.
Resource_MakePath | Builds absolute file path.
Resource_EnumFiles | Enumerates files by given wildcard.
Resource_EnumFolders | Enumerates folders by given wildcard.
## Initialization file functions
Ini_SetInt | Writes an integer value to initialization file.
Ini_GetInt | Reads an integer value from initialization file.
Ini_SetFloat | Writes a float value to initialization file.
Ini_GetFloat | Reads a float value from initialization file.
Ini_SetString | Writes a string to initialization file.
Ini_GetString | Reads a string from initialization file.
## Random number generation functions
Random_Seed | Sets random number generator's seed.
Random_Int | Generates int random number.
Random_Float | Generates float random number.
## Timer functions
Timer_GetTime | Returns time elapsed since System_Initiate call.
Timer_GetDelta | Returns time elapsed since last frame function call.
Timer_GetFPS | Returns current frames-per-second rate.
## Sound effect functions
Effect_Load | Loads a sound effect from disk or memory.
Effect_Free | Deletes loaded effect and associated resources.
Effect_Play | Starts playing sound effect.
Effect_PlayEx | Starts playing sound effect with additional parameters.
## Music functions
Music_Load | Loads a music from disk or memory.
Music_Free | Deletes loaded music and associated resources.
Music_Play | Starts playing music.
## Compressed audio stream functions
Stream_Load | Loads a stream from disk or memory.
Stream_Free | Deletes loaded stream and associated resources.
Stream_Play | Starts playing stream.
## Audio channel functions
Channel_SetPanning | Changes an audio channel panning.
Channel_SetVolume | Changes an audio channel volume.
Channel_SetPitch | Changes an audio channel pitch.
Channel_Pause | Pauses an audio channel.
Channel_Resume | Resumes a paused audio channel.
Channel_Stop | Stops an audio channel.
Channel_StopAll | Stops all active audio channels.
Channel_IsPlaying | Tests if an audio channel is playing.
Channel_SetPos | Skips forwards or backwards in a playing channel.
Channel_GetPos | Retrieves a playing channel's position.
Channel_GetLength | Retrieves the total length of a playing channel.
## Input functions
Input_GetMousePos | Returns current mouse cursor position.
Input_SetMousePos | Sets current mouse cursor position.
Input_GetMouseWheel | Returns the mouse wheel shift since last frame.
Input_IsMouseOver | Tests if mouse cursor is inside HGE window or not.
Input_GetKeyName | Returns a key or mouse button name from it's code.
Input_GetKeyState | Tests if a key or mouse button is down.
Input_GetKey | Returns the last pressed key code.
Input_GetChar | Returns the last pressed character.
Input_GetEvent | Gets the next input event from the queue.
## Graphics functions
Gfx_BeginScene | Starts rendering graphics.
Gfx_EndScene | Ends rendering and updates the screen.
Gfx_Clear | Clears render target and z-buffer.
Gfx_RenderLine | Renders a line.
Gfx_RenderTriple | Renders a triple.
Gfx_RenderQuad | Renders a quad.
Gfx_StartBatch | Starts rendering of graphic primitives batch.
Gfx_FinishBatch | Ends rendering of graphic primitives batch.
Gfx_SetClipping | Sets the clipping region.
Gfx_SetTransform | Sets global scene transformation.
## Render target functions
Target_Create | Creates a render target.
Target_Free | Deletes a render target and associated resources.
Target_GetTexture | Returns a render target's texture handle.
## Texture functions
Texture_Create | Creates an empty texture.
Texture_Load | Loads a texture from disk or memory.
Texture_Free | Deletes loaded texture and associated resources.
Texture_GetWidth | Returns a texture width in pixels.
Texture_GetHeight | Returns a texture height in pixels.
Texture_Lock | Locks a texture for direct access.
Texture_Unlock | Unlocks a texture.