# hgeSprite::RenderEx Renders the sprite to the screen with scaling and rotation.
    void RenderEx(
      float x,
      float y,
      float rot,
      float hscale = 1.0f,
      float vscale = 0.0f
    );
## Parameters x Screen x-coordinate to render the sprite at. y Screen y-coordinate to render the sprite at. rot Sprite rotation in radians. hscale Horizontal scaling factor. 1.0 means default size. If omitted, no scaling will be applied. hscale Vertical scaling factor. 1.0 means default size. If = 0.0 or omitted, hscale is used for both horizontal and vertical scaling. ## Remarks The scaling, rotation and position operations are all calculated relatively to the sprite's anchor point. See the SetHotSpot method description for details. ## Requirements Header: hgesprite.h Import library: hgehelp.lib ## See also Render, RenderStretch, Render4V