# hgeDistortionMesh::SetTextureRect Sets the texture region to use for distortion.
    void SetTextureRect(
      float x,
      float y,
      float w,
      float h
    );
## Parameters x The texture region top-left corner X-coordinate. y The texture region top-left corner Y-coordinate. w The texture region width. h The texture region height. ## Requirements Header: hgedistort.h Import library: hgehelp.lib ## See also GetTextureRect, SetTexture, GetTexture