# hgeParticleManager::Transpose Adds constant coordinates shift to all currently active and further spawned particle systems. This funcion may be useful to implement game level/map scrolling.
    void Transpose(
      float dx,
      float dy
    );
## Parameters dx X-coordinate displacement. dy Y-coordinate displacement. ## Requirements Header: hgeparticle.h Import library: hgehelp.lib ## See also GetTransposition