# HGE Particle Systems Editor initialization files ## Initialization file HGE Particle Systems Editor keeps it's system variables in particleed.ini file. So, you can modify them to adjust editor's behavior. Currently, the following parameters are supported: FullScreen If = 1, the editor runs in fullscreen. If = 0, the editor runs in window. Default is 0. UpdatesPerSec Defines the number of particle system updates per second. If = 0, the number of updates is unlimited and depends on execution speed. Default is 50. ## Particle images file The other file that may be of some interest for you is particles.png, which holds the sprites. It contains 16 32x32 images used to render particle system in the editor. You may alter any one of these images or the whole file at once. Also, the default images are black and white, but you may use a colored ones. Remember to save your PNG with an alpha-channel if you plan to use blending mode other than additive.