# hgeParticleSystem::FireAt Fires the particle system at the specified screen position.
    void FireAt(
      float x,
      float y
    );
## Parameters x Screen x-coordinate. y Screen y-coordinate. ## Remarks If particle system is already running, FireAt restarts it without killing active particles. ## Requirements Header: hgeparticle.h Import library: hgehelp.lib ## See also Fire, Update, Stop