# hgeDistortionMesh::GetZ Returns Z-order of the specified distortion node.
    float GetZ(
      int col,
      int row
    );
## Parameters col Column of the mesh node. The numeration starts from 0. row Row of the mesh node. The numeration starts from 0. ## Return value Returns Z-order of the specified mesh node. ## Remarks If the z-buffer isn't used, the z-order values are ignored. ## Requirements Header: hgedistort.h Import library: hgehelp.lib ## See also SetZ, GetColor, GetDisplacement