# hgeSprite::Render Renders the sprite to the screen.
    void Render(
      float x,
      float y
    );
## Parameters x Screen x-coordinate to render the sprite at. y Screen y-coordinate to render the sprite at. ## Remarks The Render method automatically shifts screen coordinates by -0.5 to achieve direct texel to pixel mapping, without affecting the texture with interpolation. ## Requirements Header: hgesprite.h Import library: hgehelp.lib ## See also RenderEx, RenderStretch, Render4V