# hgeAnimation Constructors To create and initalize a hgeAnimation object you may use one of these constructors:
    hgeAnimation(
      HTEXTURE tex,
      int nframes,
      float FPS,
      float x,
      float y,
      float w,
      float h
    );

    hgeAnimation(
      const hgeAnimation &anim
    );
## Parameters tex Handle of the texture holding animation frames. nframes Number of animation frames. FPS Animation playback speed in frames per second. x Texture x-coordinate of the first animation frame in texels. y Texture y-coordinate of the first animation frame in texels. w Animation frame width. h Animation frame height. ## Remarks The animation frames are expected to be placed in texture consecutively left-to-right, top-to-bottom. If there is no space for the next frame to the right from the current one, the next frame is expected to be found one row lower, starting at x-coordinate = 0. ## Requirements Header: hgeanim.h Import library: hgehelp.lib