# hgeGUIObject::Focus Is called when the control gains or loses keyboard input focus.
    virtual void Focus(
      bool bFocused
    );
## Parameters bFocused If the control gains focus, bFocused is true. If the control loses focus, bFocused is false. ## Remarks hgeGUIObject has default implementation, so you could not redefine this method if you don't need it. ## Requirements Header: hgegui.h ## See also MouseOver