# hgeResourceManager::GetSprite Returns pointer to a named sprite.
    hgeSprite *GetSprite(
      const char *name
    );
## Parameters name Sprite name. ## Return value If successful, returns pointer to the hgeSprite object. Otherwise returns 0. ## Remarks To use a sprite with hgeResourceManager you must define it in the resource script. If the sprite hasn't been created yet, it will be created. Otherwise pointer to the existing sprite will be returned. ## Requirements Header: hgeresource.h Import library: hgehelp.lib