# HGE Resource handles These resource handle types are used to keep track of internal HGE resources:
    typedef DWORD  HTEXTURE;
    typedef DWORD  HTARGET;
    typedef DWORD  HEFFECT;
    typedef DWORD  HMUSIC;
    typedef DWORD  HSTREAM;
    typedef DWORD  HCHANNEL;
HTEXTURE A texture handle HTARGET A render target handle HEFFECT A sound effect handle HMUSIC A music handle HSTREAM A compressed audio stream handle HCHANNEL An active audio channel handle ## Requirements Header: hge.h