/*
** Haaf's Game Engine 1.6
** Copyright (C) 2003-2007, Relish Games
** hge.relishgames.com
**
** hgeAnimation helper class header
*/


#ifndef HGEANIM_H
#define HGEANIM_H


#include "hgesprite.h"


#define HGEANIM_FWD			0
#define HGEANIM_REV			1
#define HGEANIM_PINGPONG	2
#define HGEANIM_NOPINGPONG	0
#define HGEANIM_LOOP		4
#define HGEANIM_NOLOOP		0


/*
** HGE Animation class
*/
class hgeAnimation : public hgeSprite
{
public:
	hgeAnimation(HTEXTURE tex, int nframes, float FPS, float x, float y, float w, float h);
	hgeAnimation(const hgeAnimation &anim);
	
	
	void		Play();
	void		Stop() { bPlaying=false; }
	void		Resume() { bPlaying=true; }
	void		Update(float fDeltaTime);
	bool		IsPlaying() const { return bPlaying; }

	void		SetTextureRect(float x1, float y1, float x2, float y2) { hgeSprite::SetTextureRect(x1,y1,x2,y2); SetFrame(nCurFrame); }
	void		SetMode(int mode);
	void		SetSpeed(float FPS) { fSpeed=1.0f/FPS; }
	void		SetFrame(int n);
	void		SetFrames(int n) { nFrames=n; }

	int			GetMode() const { return Mode; }
	float		GetSpeed() const { return 1.0f/fSpeed; }
	int			GetFrame() const { return nCurFrame; }
	int			GetFrames() const { return nFrames; }

private:
	hgeAnimation();

	bool		bPlaying;

	float		fSpeed;
	float		fSinceLastFrame;

	int			Mode;
	int			nDelta;
	int			nFrames;
	int			nCurFrame;
};


#endif
