# hgeResourceManager::GetAnimation Returns pointer to a named animation.
    hgeAnimation *GetAnimation(
      const char *name
    );
## Parameters name Animation name. ## Return value If successful, returns pointer to the hgeAnimation object. Otherwise returns 0. ## Remarks To use an animation with hgeResourceManager you must define it in the resource script. If the animation hasn't been created yet, it will be created. Otherwise pointer to the existing animation will be returned. ## Requirements Header: hgeresource.h Import library: hgehelp.lib