# HGE Vertex structure The hgeVertex structure is used to describe vertices of which HGE graphic primitives consist.
    struct hgeVertex
    {
      float  x, y;
      float  z;
      DWORD  col;
      float  tx, ty;
    };
## Members x Screen X-coordinate. y Screen Y-coordinate. z Vertex Z-order ranging from 0.0 to 1.0. If Z-buffer isn't used, the value is ignored. col Vertex color and opacity. tx Texture X-coordinate in range 0.0 to 1.0. ty Texture Y-coordinate in range 0.0 to 1.0. ## Remarks If you specify values outside the 0.0-1.0 range for texture coordinates, the texture data will be repeated on every integer junction. For example, it is an easy way to implement "rotozoom" effect. ## Requirements Header: hge.h ## See also Triple structure, Quad structure, Hardware color format