# hgeResourceManager::ChangeScript Changes the current resource script.
    void ChangeScript(
      const char *scriptname = 0
    );
## Parameters scriptname New resource script filename. If =0 or omitted, no script will be used. ## Remarks All the loaded resources will be deleted from the memory along with the previous script. ## Requirements Header: hgeresource.h Import library: hgehelp.lib ## See also hgeResourceManager constructor, Resource script