# HGE Quad structure Quad is an arbitrary colored and textured four-vertex 2D polygon. It is fundamental HGE graphic primitive. To describe a quad hgeQuad structure is used:
    struct hgeQuad
    {
      hgeVertex  v[4];
      HTEXTURE   tex;
      int        blend;
    };
## Members v An array of four vertices, describing the quad. tex Quad's texture handle or 0. blend Quad's blending mode. ## Requirements Header: hge.h ## See also Gfx_RenderQuad, Vertex structure, Blending modes