# hgeSprite Constructors To create and initalize a hgeSprite object you may use one of these constructors:
    hgeSprite(
      HTEXTURE tex,
      float x,
      float y,
      float w,
      float h
    );

    hgeSprite(
      const hgeSprite &sprite
    );
## Parameters tex Handle of the texture, holding the sprite image or 0. x Texture x-coordinate of the sprite in texels. y Texture y-coordinate of the sprite in texels. w Sprite width. h Sprite height. ## Remarks If tex = 0, white color is used as texture data. ## Requirements Header: hgesprite.h Import library: hgehelp.lib