# hgeSprite::SetZ Sets Z-order for the specified vertex or the entire sprite.
    void SetZ(
      float z,
      int i = -1
    );
## Parameters z Z-order in range from 0.0 to 1.0. i Optional index of the vertex to be changed. Vertices are indexed clockwise starting from top-left one in the range 0-3. If =-1 or omitted, all four vertices will be changed. ## Remarks If the Z-buffer isn't used, the Z-order values are ignored. ## Requirements Header: hgesprite.h Import library: hgehelp.lib ## See also GetZ, HGE_ZBUFFER