# HGE::Texture_Create Creates an empty texture.
    HTEXTURE Texture_Create(
      int width,
      int height
    );
## Parameters width Width of the texture to be created. height Height of the texture to be created. ## Return value If successful, returns the texture handle. Otherwise returns 0. ## Remarks The texture dimensions must be a power of 2. If this condition isn't met, the texture is automatically padded to the closest power of 2 dimensions, bigger than the requested size. You could use Texture_Lock and Texture_Unlock functions to fill the empty texture with some data. When the texture isn't needed longer, you must delete it with Texture_Free function. ## Requirements Header: hge.h Import library: hge.lib ## See also Texture_Load, Texture_Free, Texture_Lock, Texture_Unlock