# Tutorials Here you'll find some HGE code examples we provided for you to start developing easier. Tutorial 01 - Minimal HGE application Shows how to set up and run HGE engine. Except that does nothing :) Tutorial 02 - Input, sound and rendering Shows how to use input and sound routines, how to set up and render quads. Creates a simple "game". Tutorial 03 - Using helper classes Shows how to use hgeSprite, hgeFont and hgeParticleSystem helper classes. Modifies the "game" from Tutorial 02. Tutorial 04 - Rendering to texture Shows how to use render targets. Further upgrades the "game" from Tutorials 02 and 03. Tutorial 05 - Using distortion mesh Shows how to use hgeDistortionMesh helper class. Tutorial 06 - Creating menus An example of how to create highly interactive in-game menus using hgeGUI and hgeGUIObject classes. Tutorial 07 - Thousand of Hares Shows HGE rendering power and usage of various blending modes and tinting. Tutorial 08 - The Big Calm Shows special effects usage and complex lighting simulation.