# HGE Triple structure Triple is an arbitrary colored and textured 2D triangle. To describe a triple hgeTriple structure is used:
    struct hgeTriple
    {
      hgeVertex  v[3];
      HTEXTURE   tex;
      int        blend;
    };
## Members v An array of three vertices, describing the triple. tex Triple's texture handle or 0. blend Triple's blending mode. ## Requirements Header: hge.h ## See also Gfx_RenderTriple, Vertex structure, Blending modes