# hgeResourceManager::GetTexture Returns handle to a named texture.
    HTEXTURE GetTexture(
      const char *name
    );
## Parameters name Texture name. ## Return value If successful, returns handle to the texture. Otherwise returns 0. ## Remarks You could use the name defined in the resource script or just a plain file name, either absolute or relative to the application folder or resource package root. If the texture hasn't been loaded yet, it will be loaded. Otherwise handle to the existing texture will be returned. ## Requirements Header: hgeresource.h Import library: hgehelp.lib