# hgeSprite::Render4V Renders the sprite to arbitrary quad on the screen.
    void Render4V(
      float x0,
      float y0,
      float x1,
      float y1,
      float x2,
      float y2,
      float x3,
      float y3
    );
## Parameters x0 The first vertex x-coordinate. y0 The first vertex y-coordinate. x1 The second vertex x-coordinate. y1 The second vertex y-coordinate. x2 The third vertex x-coordinate. y2 The third vertex y-coordinate. x3 The fourth vertex x-coordinate. y3 The fourth vertex y-coordinate. ## Requirements Header: hgesprite.h Import library: hgehelp.lib ## See also Render, RenderEx, RenderStretch