/*
** Haaf's Game Engine 1.6
** Copyright (C) 2003-2007, Relish Games
** hge.relishgames.com
**
** hgeSprite helper class header
*/


#ifndef HGESPRITE_H
#define HGESPRITE_H


#include "hge.h"
#include "hgerect.h"


/*
** HGE Sprite class
*/
class hgeSprite
{
public:
	hgeSprite(HTEXTURE tex, float x, float y, float w, float h);
	hgeSprite(const hgeSprite &spr);
	~hgeSprite() { hge->Release(); }
	
	
	void		Render(float x, float y);
	void		RenderEx(float x, float y, float rot, float hscale=1.0f, float vscale=0.0f);
	void		RenderStretch(float x1, float y1, float x2, float y2);
	void		Render4V(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3);

	void		SetTexture(HTEXTURE tex);
	void		SetTextureRect(float x, float y, float w, float h);
	void		SetColor(DWORD col, int i=-1);
	void		SetZ(float z, int i=-1);
	void		SetBlendMode(int blend) { quad.blend=blend; }
	void		SetHotSpot(float x, float y) { hotX=x; hotY=y; }
	void		SetFlip(bool bX, bool bY);

	HTEXTURE	GetTexture() const { return quad.tex; }
	void		GetTextureRect(float *x, float *y, float *w, float *h) const { *x=tx; *y=ty; *w=width; *h=height; }
	DWORD		GetColor(int i=0) const { return quad.v[i].col; }
	float		GetZ(int i=0) const { return quad.v[i].z; }
	int			GetBlendMode() const { return quad.blend; }
	void		GetHotSpot(float *x, float *y) const { *x=hotX; *y=hotY; }
	void		GetFlip(bool *bX, bool *bY) const { *bX=bXFlip; *bY=bYFlip; }

	hgeRect*	GetBoundingBox(float x, float y, hgeRect *rect) const { rect->Set(x-hotX, y-hotY, x-hotX+width, y-hotY+height); return rect; }
	hgeRect*	GetBoundingBoxEx(float x, float y, float rot, float hscale, float vscale,  hgeRect *rect) const;
	float		GetWidth() const { return width; }
	float		GetHeight() const { return height; }

protected:
	hgeSprite();
	static HGE	*hge;

	hgeQuad		quad;
	float		tx, ty, width, height;
	float		tex_width, tex_height;
	float		hotX, hotY;
	bool		bXFlip, bYFlip;
};


#endif
