# hgeSprite::RenderStretch Renders the sprite to the screen with stretching.
    void RenderStretch(
      float x1,
      float y1,
      float x2,
      float y2
    );
## Parameters x1 The sprite's top-left corner on-screen x-coordinate. y1 The sprite's top-left corner on-screen y-coordinate. x2 The sprite's bottom-right corner on-screen x-coordinate. y2 The sprite's bottom-right corner on-screen y-coordinate. ## Requirements Header: hgesprite.h Import library: hgehelp.lib ## See also Render, RenderEx, Render4V