# hgeDistortionMesh::GetTextureRect Returns the current distortion mesh texture region.
    void GetTextureRect(
      float *x,
      float *y,
      float *w,
      float *h
    );
## Parameters x Pointer to a float to store the current texture region top-left corner X-coordinate. y Pointer to a float to store the current texture region top-left corner Y-coordinate. w Pointer to a float to store the current texture region width. h Pointer to a float to store the current texture region height. ## Requirements Header: hgedistort.h Import library: hgehelp.lib ## See also GetTextureRect, SetTexture, GetTexture