# hgeDistortionMesh::Clear Clears the displacements and coloring of the mesh.
    void Clear(
      DWORD color = 0xFFFFFFFF,
      float z = 0.5f
    );
## Parameters color An ARGB color value to which all the mesh nodes should be set. If omitted, 0xFFFFFFFF is used. z Z-order value to which all the mesh nodes should be set. If omitted, 0.5f is used. ## Requirements Header: hgedistort.h Import library: hgehelp.lib ## See also Hardware color format