# hgeResourceManager::GetParticleSystem Returns pointer to a named particle system.
    hgeParticleSystem *GetParticleSystem(
      const char *name
    );
## Parameters name Particle system name. ## Return value If successful, returns pointer to the hgeParticleSystem object. Otherwise returns 0. ## Remarks To use a particle system with hgeResourceManager you must define it in the resource script. If the particle system hasn't been created yet, it will be created. Otherwise pointer to the existing particle system will be returned. You could use the returned particle system info member to spawn multiple instances of it with hgeParticleManager. ## Requirements Header: hgeresource.h Import library: hgehelp.lib