# hgeSprite::GetBoundingBox Returns the sprite bounding box.
    hgeRect *GetBoundingBox(
      float x,
      float y,
      hgeRect *rect
    );
## Parameters x On-screen x-coordinate of the sprite. y On-screen y-coordinate of the sprite. rect Pointer to a hgeRect object to store the sprite's bounding box to. ## Return value Returns rect parameter. ## Remarks The bounding box calculation takes into consideration the sprite's anchor point. See the SetHotSpot method for details. ## Requirements Header: hgesprite.h Import library: hgehelp.lib ## See also GetBoundingBoxEx