/*
** Haaf's Game Engine 1.6
** Copyright (C) 2003-2007, Relish Games
** hge.relishgames.com
**
** hgeRect helper class implementation
*/


#include <math.h>
#include "hgerect.h"


void hgeRect::Encapsulate(float x, float y)
{
	if(bClean) {
		x1=x2=x;
		y1=y2=y;
		bClean=false;
	} else {
		if(x<x1) x1=x;
		if(x>x2) x2=x;
		if(y<y1) y1=y;
		if(y>y2) y2=y;
	}
}

bool hgeRect::TestPoint(float x, float y) const
{
	if(x>=x1 && x<x2 && y>=y1 && y<y2) return true;
	return false;
}

bool hgeRect::Intersect(const hgeRect *rect) const
{
	if(fabs(x1+x2 - rect->x1-rect->x2) < (x2-x1 + rect->x2-rect->x1)) {
		if(fabs(y1+y2 - rect->y1-rect->y2) < (y2-y1 + rect->y2-rect->y1)) return true;
	}
	return false;
}
