# hgeParticleManager Constructor To create and initalize a hgeParticleManager object you may use this constructor:
    hgeParticleManager(
      float fps = 0
    );
## Parameters fps Particle systems update rate in frames per second. Use this parameter to keep the particle systems appearance independent of the frame rate and to reduce the computations a bit. If =0 or omitted, the particle systems are updated each time the Update method is called. ## Requirements Header: hgeparticle.h Import library: hgehelp.lib