# Package contents HGE 1.8 archive should contain these files:
    hge.dll		  HGE 1.8 library DLL
    bass.dll		  BASS 2.3 library DLL
    license.txt	  HGE licensing information
    readme.txt	  Brief HGE overview
    doc\		  HGE online documentation
      html\		    Documentation files
      index.html	    Documentation index
    include\		  HGE headers
      hge.h		    System layer header
      hgeanim.h	    hgeAnimation class header
      hgecolor.h	    hgeColor class header
      hgedistort.h	    hgeDistortionMesh class header
      hgefont.h	    hgeFont class header
      hgegui.h	    hgeGUI and hgeGUIObject classes header
      hgeguictrls.h	    Default GUI controls header
      hgeparticle.h 	    hgeParticleSystem class header
      hgerect.h	    hgeRect class header
      hgeresource.h	    hgeResourceManager class header
      hgesprite.h	    hgeSprite class header
      hgestrings.h	    hgeStringTable class header
      hgevector.h	    hgeVector class header
    lib\		  HGE import libraries
      bc\		    Libraries for Borland C++/C++ Builder
        hge.lib	      HGE system layer library
        hgehelp.lib	      HGE helper classes library
      gcc\		    Libraries for MinGW/Dev-C++
        hge.a		      HGE system layer library
        hgehelp.a	      HGE helper classes library
      vc\		    Libraries for VC++/Intel C++/Codewarrior
        hge.lib	      HGE system layer library
        hgehelp.lib	      HGE helper classes library
    src\		  HGE source code
      core\		    System Layer source code
      fontconv\	    Font Converter source code
      fonted\		    Bitmap Font Builder source code
      helpers\	    Helper Classes source code
      particleed\	    Particle Systems Editor source code
      pngopt\		    PNG Optimizer source code
    tools\		  HGE authoring tools
      fonted\		    HGE Bitmap Font Builder
        fontconv.exe	      Command line font converter
        fonted.exe	      Bitmap Font Builder executable
        fonted.ini	      Bitmap Font Builder initialization file
        fonted.paq	      Bitmap Font Builder resource pack
        hge.dll	      HGE 1.8 library DLL
      particleed\	    HGE Particle Systems Editor
        hge.dll	      HGE 1.8 library DLL
        particle1.psi	      Default preset #1
        particle2.psi	      Default preset #2
        particle3.psi	      Default preset #3
        particle4.psi	      Default preset #4
        particle5.psi	      Default preset #5
        particle6.psi	      Default preset #6
        particle7.psi	      Default preset #7
        particle8.psi	      Default preset #8
        particle9.psi	      Default preset #9
        particleed.exe	      PS Editor executable
        particleed.ini	      PS Editor initialization file
        particleed.paq	      PS Editor resource pack
        particles.png	      Particle textures
      pngopt\		    PNG Optimizer
        pngopt.exe	      PNG Optimizer executable
        hge.dll	      HGE 1.8 library DLL
    tutorials\	  HGE code examples
      precompiled\	    Precompiled tutorials and the media files
        hge_tut01.exe	      Precompiled Tutorial 01
        hge_tut02.exe	      Precompiled Tutorial 02
        hge_tut03.exe	      Precompiled Tutorial 03
        hge_tut04.exe	      Precompiled Tutorial 04
        hge_tut05.exe	      Precompiled Tutorial 05
        hge_tut06.exe	      Precompiled Tutorial 06
        hge_tut07.exe	      Precompiled Tutorial 07
        hge_tut08.exe	      Precompiled Tutorial 08
        hge.dll	      HGE 1.8 library DLL
        bass.dll	      BASS 2.3 library DLL
        bg.png	      Background tile
        bg2.png	      Background tile 2
        cursor.png	      Mouse cursor image
        font1.fnt	      Font 1 description file
        font1.png	      Font 1 bitmap file
        font2.fnt	      Font 2 description file
        font2.png	      Font 2 bitmap file
        objects.png	      Celestial bodies sprites
        particles.png	      A set of particle sprites
        zazaka.png	      Pink Hare sprite
        texture.jpg	      An image used for distortion
        trail.psi	      Particle system preset
        menu.wav	      A sound effect
      tutorial01\	    Tutorial 01 - Minimal HGE application
        hge_tut01.cpp	      Source code
        hge_tut01.dsp	      VC6 Project file
        hge_tut01.dsw	      VC6 Workspace
      tutorial02\	    Tutorial 02 - Input, sound and rendering
        hge_tut02.cpp	      Source code
        hge_tut02.dsp	      VC6 Project file
        hge_tut02.dsw	      VC6 Workspace
      tutorial03\	    Tutorial 03 - Using helper classes
        hge_tut03.cpp	      Source code
        hge_tut03.dsp	      VC6 Project file
        hge_tut03.dsw	      VC6 Workspace
      tutorial04\	    Tutorial 04 - Using render targets
        hge_tut04.cpp	      Source code
        hge_tut04.dsp	      VC6 Project file
        hge_tut04.dsw	      VC6 Workspace
      tutorial05\	    Tutorial 05 - Using distortion mesh
        hge_tut05.cpp	      Source code
        hge_tut05.dsp	      VC6 Project file
        hge_tut05.dsw	      VC6 Workspace
      tutorial06\	    Tutorial 06 - Creating menus
        hge_tut06.cpp	      Source code
        hge_tut06.dsp	      VC6 Project file
        hge_tut06.dsw	      VC6 Workspace
        menuitem.cpp	      Custom GUI control implementation
        menuitem.h	      Custom GUI control header
      tutorial07\	    Tutorial 07 - Thousand of Hares
        hge_tut07.cpp	      Source code
        hge_tut07.dsp	      VC6 Project file
        hge_tut07.dsw	      VC6 Workspace
      tutorial08\	    Tutorial 08 - The Big Calm
        hge_tut08.cpp	      Source code
        hge_tut08.dsp	      VC6 Project file
        hge_tut08.dsw	      VC6 Workspace