# hgeParticleSystem Constructors To create and initalize a hgeParticleSystem object you may use one of these constructors:
    hgeParticleSystem(
      const char *filename,
      hgeSprite *sprite
    );

    hgeParticleSystem(
      hgeParticleSystemInfo *psi
    );

    hgeParticleSystem(
      const hgeParticleSystem &ps
    );
## Parameters filename Particle system description file name. This file should just hold a disk image of hgeParticleSystemInfo structure, describing the particle system. sprite Pointer to a valid hgeSprite object to use for the particle system. psi Pointer to a valid hgeParticleSystemInfo structure, describing the particle system. ## Remarks The particle system description file is loaded with Resource_Load function, so all it's features are applicable. ## Requirements Header: hgeparticle.h Import library: hgehelp.lib