# HGE::Channel_ResumeAll Resumes all active audio channels.
    void Channel_ResumeAll();
## Remarks Channel_PauseAll and Channel_ResumeAll functions are useful when you want temporarily stop all audio output of your game. For example in pause mode or when losing application focus. ## Requirements Header: hge.h Import library: hge.lib ## See also Channel_Pause, Channel_Resume, Channel_Stop, Channel_PauseAll, Channel_StopAll