# hgeParticleSystem::Update Updates the particle system.
    void Update(
      float fDeltaTime
    );
## Parameters fDeltaTime Amount of time elapsed since last call to the Update method in seconds. ## Remarks Call the Update method in your frame function to update the particle system. The amount of time elapsed since last call of frame function may be obtained with Timer_GetDelta system layer function. ## Requirements Header: hgeparticle.h Import library: hgehelp.lib ## See also Fire, FireAt, Stop