# hgeFont Constructors To create and initalize a hgeFont object use the constructor:
    hgeFont(
      const char *filename,
      bool bMipmap = false
    );
## Parameters filename Font description file name. bMipmap If true, a set of mipmap levels is automatically created and used for font texture. ## Remarks The font description file is loaded with Resource_Load function, so all it's features are applicable. ## Requirements Header: hgefont.h Import library: hgehelp.lib ## See also Font description file