# hgeSprite::SetTextureRect Sets the texture region to use for the sprite.
    void SetTextureRect(
      float x,
      float y,
      float w,
      float h,
      bool adjSize = true
    );
## Parameters x The texture region top-left corner X-coordinate. y The texture region top-left corner Y-coordinate. w The texture region width. h The texture region height. adjSize If true, the sprite dimensions will be adjusted according to new texture region. If false the sprite dimensions will remain as is. Optional. ## Requirements Header: hgesprite.h Import library: hgehelp.lib ## See also GetTextureRect, SetTexture, GetTexture