# HGE::Music_SetAmplification Sets level of amplification for a music.
    void Music_SetAmplification(
      HMUSIC music,
      int ampl
    );
## Parameters music Handle of a music. ampl The amplification level, 0..100. ## Remarks Since music samples are going through lots of mixing routines during playback, the resulting audio tends to be quiter than it is possible. Use Music_SetAmplification once, right after Music_Load call to compensate the overall volume of a music. The default amplification of a loaded music is 50. ## Requirements Header: hge.h Import library: hge.lib ## See also Music_GetAmplification