# hgeParticleSystem::Transpose Adds constant particle system's coordinates shift.
    void Transpose(
      float dx,
      float dy
    );
## Parameters dx X-coordinate displacement. dy Y-coordinate displacement. ## Remarks Unlike MoveTo this function doesn't physically changes coordinates of the emitter and it's particles. It just adds a constant offset into the particle system geometry pipeline. This is useful when you want to move a particle system with all it's particles (faster than MoveTo) and also allows you to manipulate particle system in game-space coordinates (game level/map scrolling). ## Requirements Header: hgeparticle.h Import library: hgehelp.lib ## See also GetTransposition, MoveTo, GetPosition